Integrating Gamified Elements in Google Sites for Enhancing Critical Thinking Among Students SMKN 2 Situbondo

Authors

  • Siti Nur Komariyatul Sekolah Tinggi Ilmu Keguruan dan Pendidikan (STKIP) Situbondo, Indonesia Author
  • Miftahus Surur Sekolah Tinggi Ilmu Keguruan dan Pendidikan (STKIP) Situbondo, Indonesia Author
  • Rahmat Shofan Razaki Sekolah Tinggi Ilmu Keguruan dan Pendidikan (STKIP) Situbondo, Indonesia Author
  • Arico Ayani Suparto Sekolah Tinggi Ilmu Keguruan dan Pendidikan (STKIP) Situbondo, Indonesia Author

Keywords:

Web Google Sites Learning, Critical Thinking, Education Game

Abstract

This research uses the Research and Development (R&D) research type with the ASSURE model, which consists of Analyze, State, Select, Utilize, Require, Evaluate procedures. The developed media passed three tests, namely validity test, practicality and effectiveness test. The instruments used in this research are validation questionnaires, student response questionnaires, and tests. The research was conducted at SMKN 2 Situbondo involving one class with a total of 27 students. The results showed that the google sites web learning media met the validity test from media experts with a value of 92.7% (very valid) by an information technology media expert lecturer and 98.8% (very valid) by an accounting teacher. In addition, the web goole sites learning media also improves students' critical abilities as evidenced by the sig. (2- tailed) value of 0.000 which shows that there is a difference or influence of using the media because the magnitude of the test results is < the level of significance value set, namely 0.05. The use of web goole sites learning media also received a positive response from students as indicated by the average number of assessments of each point of the student response questionnaire of 98.4%.

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Published

2024-07-15